SceneStateGetConnectionSignal Method |
Returns the name of the signal at idx.
Namespace: Godot
public string GetConnectionSignal( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.SceneState.GetConnectionSignal(System.Int32)"]
[Missing <returns> documentation for "M:Godot.SceneState.GetConnectionSignal(System.Int32)"]