SkeletonGetBoneParent Method |
Returns the bone index which is the parent of the bone at bone_idx. If -1, then bone has no parent.
Note: The parent bone returned will always be less than bone_idx.
Namespace: Godot
public int GetBoneParent( int boneIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBoneParent(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton.GetBoneParent(System.Int32)"]