SkeletonSetBonePose Method |
Sets the pose transform for bone bone_idx.
Namespace: Godot
public void SetBonePose( int boneIdx, Transform pose )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBonePose(System.Int32,Godot.Transform)"]
[Missing <param name="pose"/> documentation for "M:Godot.Skeleton.SetBonePose(System.Int32,Godot.Transform)"]