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SkeletonUnparentBoneAndRest Method

[Missing <summary> documentation for "M:Godot.Skeleton.UnparentBoneAndRest(System.Int32)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void UnparentBoneAndRest(
	int boneIdx
)

Parameters

boneIdx
Type: SystemInt32

[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.UnparentBoneAndRest(System.Int32)"]

See Also