SkeletonGetBonePose Method |
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
Namespace: Godot
public Transform GetBonePose( int boneIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBonePose(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton.GetBonePose(System.Int32)"]