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SkeletonGetBonePose Method

Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Transform GetBonePose(
	int boneIdx
)

Parameters

boneIdx
Type: SystemInt32

[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBonePose(System.Int32)"]

Return Value

Type: Transform

[Missing <returns> documentation for "M:Godot.Skeleton.GetBonePose(System.Int32)"]

See Also