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SkeletonSetBoneRest Method

Sets the rest transform for bone bone_idx.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetBoneRest(
	int boneIdx,
	Transform rest
)

Parameters

boneIdx
Type: SystemInt32

[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBoneRest(System.Int32,Godot.Transform)"]

rest
Type: GodotTransform

[Missing <param name="rest"/> documentation for "M:Godot.Skeleton.SetBoneRest(System.Int32,Godot.Transform)"]

See Also