SkeletonSetBoneRest Method |
Sets the rest transform for bone bone_idx.
Namespace: Godot
public void SetBoneRest( int boneIdx, Transform rest )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBoneRest(System.Int32,Godot.Transform)"]
[Missing <param name="rest"/> documentation for "M:Godot.Skeleton.SetBoneRest(System.Int32,Godot.Transform)"]