SkeletonGetBoundChildNodesToBone Method |
Deprecated soon.
Namespace: Godot
public Array GetBoundChildNodesToBone( int boneIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBoundChildNodesToBone(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton.GetBoundChildNodesToBone(System.Int32)"]