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SkeletonGetBoneGlobalPose Method

Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Transform GetBoneGlobalPose(
	int boneIdx
)

Parameters

boneIdx
Type: SystemInt32

[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBoneGlobalPose(System.Int32)"]

Return Value

Type: Transform

[Missing <returns> documentation for "M:Godot.Skeleton.GetBoneGlobalPose(System.Int32)"]

See Also