SkeletonGetBoneGlobalPose Method |
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
Namespace: Godot
public Transform GetBoneGlobalPose( int boneIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBoneGlobalPose(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton.GetBoneGlobalPose(System.Int32)"]