SkeletonGetBoneRest Method |
Returns the rest transform for a bone bone_idx.
Namespace: Godot
public Transform GetBoneRest( int boneIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.GetBoneRest(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton.GetBoneRest(System.Int32)"]