SkeletonSetBoneGlobalPoseOverride Method |
[Missing <summary> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]
Namespace: Godot
public void SetBoneGlobalPoseOverride( int boneIdx, Transform pose, float amount, bool persistent = false )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]
[Missing <param name="pose"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]
[Missing <param name="amount"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]
[Missing <param name="persistent"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]