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SkeletonSetBoneGlobalPoseOverride Method

[Missing <summary> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetBoneGlobalPoseOverride(
	int boneIdx,
	Transform pose,
	float amount,
	bool persistent = false
)

Parameters

boneIdx
Type: SystemInt32

[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]

pose
Type: GodotTransform

[Missing <param name="pose"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]

amount
Type: SystemSingle

[Missing <param name="amount"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]

persistent (Optional)
Type: SystemBoolean

[Missing <param name="persistent"/> documentation for "M:Godot.Skeleton.SetBoneGlobalPoseOverride(System.Int32,Godot.Transform,System.Single,System.Boolean)"]

See Also