SkeletonSetBoneParent Method |
Sets the bone index parent_idx as the parent of the bone at bone_idx. If -1, then bone has no parent.
Note: parent_idx must be less than bone_idx.
Namespace: Godot
public void SetBoneParent( int boneIdx, int parentIdx )
[Missing <param name="boneIdx"/> documentation for "M:Godot.Skeleton.SetBoneParent(System.Int32,System.Int32)"]
[Missing <param name="parentIdx"/> documentation for "M:Godot.Skeleton.SetBoneParent(System.Int32,System.Int32)"]