InputParseInputEvent Method |
Feeds an InputEvent to the game. Can be used to artificially trigger input events from code. Also generates _Input(InputEvent) calls.
Example:
var a = InputEventAction.new() a.action = "ui_cancel" a.pressed = true Input.parse_input_event(a)
Namespace: Godot
public static void ParseInputEvent( InputEvent event )
[Missing <param name="event"/> documentation for "M:Godot.Input.ParseInputEvent(Godot.InputEvent)"]