InputIsJoyButtonPressed Method |
Returns true if you are pressing the joypad button (see JoystickList).
Namespace: Godot
public static bool IsJoyButtonPressed( int device, int button )
[Missing <param name="device"/> documentation for "M:Godot.Input.IsJoyButtonPressed(System.Int32,System.Int32)"]
[Missing <param name="button"/> documentation for "M:Godot.Input.IsJoyButtonPressed(System.Int32,System.Int32)"]
[Missing <returns> documentation for "M:Godot.Input.IsJoyButtonPressed(System.Int32,System.Int32)"]