InputIsActionPressed Method |
Returns true if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed.
Namespace: Godot
public static bool IsActionPressed( string action )
[Missing <param name="action"/> documentation for "M:Godot.Input.IsActionPressed(System.String)"]
[Missing <returns> documentation for "M:Godot.Input.IsActionPressed(System.String)"]