InputIsKeyPressed Method |
Returns true if you are pressing the key. You can pass a KeyList constant.
Namespace: Godot
public static bool IsKeyPressed( int scancode )
[Missing <param name="scancode"/> documentation for "M:Godot.Input.IsKeyPressed(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Input.IsKeyPressed(System.Int32)"]