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InputGetAccelerometer Method

Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns .

Note this method returns an empty Vector3 when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.

Note: This method only works on iOS, Android, and UWP. On other platforms, it always returns . On Android the unit of measurement for each axis is m/s² while on iOS and UWP it's a multiple of the Earth's gravitational acceleration g (~9.81 m/s²).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static Vector3 GetAccelerometer()

Return Value

Type: Vector3

[Missing <returns> documentation for "M:Godot.Input.GetAccelerometer"]

See Also