InputSetDefaultCursorShape Method |
Sets the default cursor shape to be used in the viewport instead of .
Note: If you want to change the default cursor shape for Control's nodes, use MouseDefaultCursorShape instead.
Note: This method generates an InputEventMouseMotion to update cursor immediately.
Namespace: Godot
public static void SetDefaultCursorShape( InputCursorShape shape = InputCursorShape.Arrow )
[Missing <param name="shape"/> documentation for "M:Godot.Input.SetDefaultCursorShape(Godot.Input.CursorShape)"]