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InputSetDefaultCursorShape Method

Sets the default cursor shape to be used in the viewport instead of .

Note: If you want to change the default cursor shape for Control's nodes, use MouseDefaultCursorShape instead.

Note: This method generates an InputEventMouseMotion to update cursor immediately.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void SetDefaultCursorShape(
	InputCursorShape shape = InputCursorShape.Arrow
)

Parameters

shape (Optional)
Type: GodotInputCursorShape

[Missing <param name="shape"/> documentation for "M:Godot.Input.SetDefaultCursorShape(Godot.Input.CursorShape)"]

See Also