InputJoyConnectionChanged Method |
Notifies the Input singleton that a connection has changed, to update the state for the device index.
This is used internally and should not have to be called from user scripts. See joy_connection_changed for the signal emitted when this is triggered internally.
Namespace: Godot
public static void JoyConnectionChanged( int device, bool connected, string name, string guid )
[Missing <param name="device"/> documentation for "M:Godot.Input.JoyConnectionChanged(System.Int32,System.Boolean,System.String,System.String)"]
[Missing <param name="connected"/> documentation for "M:Godot.Input.JoyConnectionChanged(System.Int32,System.Boolean,System.String,System.String)"]
[Missing <param name="name"/> documentation for "M:Godot.Input.JoyConnectionChanged(System.Int32,System.Boolean,System.String,System.String)"]
[Missing <param name="guid"/> documentation for "M:Godot.Input.JoyConnectionChanged(System.Int32,System.Boolean,System.String,System.String)"]