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EditorInterface.GetBaseControl Method

Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public Control GetBaseControl()

Return Value

Type: Control

[Missing <returns> documentation for "M:Godot.EditorInterface.GetBaseControl"]

See Also