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EditorInterfaceGetEditorScale Method

Returns the actual scale of the editor UI (1.0 being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.

Note: This value is set via the interface/editor/display_scale and interface/editor/custom_display_scale editor settings. Editor must be restarted for changes to be properly applied.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public float GetEditorScale()

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.EditorInterface.GetEditorScale"]

See Also