Click or drag to resize

EditorInterfaceGetEditedSceneRoot Method

Returns the edited (current) scene's root Node.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public Node GetEditedSceneRoot()

Return Value

Type: Node

[Missing <returns> documentation for "M:Godot.EditorInterface.GetEditedSceneRoot"]

See Also