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EditorInterfaceSetMainScreenEditor Method

Sets the editor's current main screen to the one specified in name. name must match the text of the tab in question exactly (2D, 3D, Script, AssetLib).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetMainScreenEditor(
	string name
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.EditorInterface.SetMainScreenEditor(System.String)"]

See Also