EditorInterfaceSetMainScreenEditor Method |
Sets the editor's current main screen to the one specified in name. name must match the text of the tab in question exactly (2D, 3D, Script, AssetLib).
Namespace: Godot
public void SetMainScreenEditor( string name )
[Missing <param name="name"/> documentation for "M:Godot.EditorInterface.SetMainScreenEditor(System.String)"]