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EditorInterfaceIsPlayingScene Method

Returns true if a scene is currently being played, false otherwise. Paused scenes are considered as being played.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public bool IsPlayingScene()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorInterface.IsPlayingScene"]

See Also