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EditorInterface.SetPluginEnabled Method

Sets the enabled status of a plugin. The plugin name is the same as its directory name.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetPluginEnabled(
	string plugin,
	bool enabled
)

Parameters

plugin
Type: System.String

[Missing <param name="plugin"/> documentation for "M:Godot.EditorInterface.SetPluginEnabled(System.String,System.Boolean)"]

enabled
Type: System.Boolean

[Missing <param name="enabled"/> documentation for "M:Godot.EditorInterface.SetPluginEnabled(System.String,System.Boolean)"]

See Also