EditorInterfaceSetPluginEnabled Method |
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
Namespace: Godot
public void SetPluginEnabled( string plugin, bool enabled )
[Missing <param name="plugin"/> documentation for "M:Godot.EditorInterface.SetPluginEnabled(System.String,System.Boolean)"]
[Missing <param name="enabled"/> documentation for "M:Godot.EditorInterface.SetPluginEnabled(System.String,System.Boolean)"]