TileSetAutotileSetLightOccluder Method |
Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
Namespace: Godot
public void AutotileSetLightOccluder( int id, OccluderPolygon2D lightOccluder, Vector2 coord )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]
[Missing <param name="lightOccluder"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]
[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]