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TileSetAutotileSetLightOccluder Method

Sets the light occluder of the subtile from an atlas/autotile given its coordinates.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AutotileSetLightOccluder(
	int id,
	OccluderPolygon2D lightOccluder,
	Vector2 coord
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]

lightOccluder
Type: GodotOccluderPolygon2D

[Missing <param name="lightOccluder"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]

coord
Type: GodotVector2

[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileSetLightOccluder(System.Int32,Godot.OccluderPolygon2D,Godot.Vector2)"]

See Also