TileSetAutotileSetIconCoordinate Method |
Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
Namespace: Godot
public void AutotileSetIconCoordinate( int id, Vector2 coord )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetIconCoordinate(System.Int32,Godot.Vector2)"]
[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileSetIconCoordinate(System.Int32,Godot.Vector2)"]