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TileSetAutotileSetIconCoordinate Method

Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.

The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AutotileSetIconCoordinate(
	int id,
	Vector2 coord
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetIconCoordinate(System.Int32,Godot.Vector2)"]

coord
Type: GodotVector2

[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileSetIconCoordinate(System.Int32,Godot.Vector2)"]

See Also