TileSetTileAddShape Method |
Adds a shape to the tile.
Namespace: Godot
public void TileAddShape( int id, Shape2D shape, Transform2D shapeTransform, bool oneWay = false, Vector2? autotileCoord = null )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.TileAddShape(System.Int32,Godot.Shape2D,Godot.Transform2D,System.Boolean,System.Nullable{Godot.Vector2})"]
[Missing <param name="shape"/> documentation for "M:Godot.TileSet.TileAddShape(System.Int32,Godot.Shape2D,Godot.Transform2D,System.Boolean,System.Nullable{Godot.Vector2})"]
[Missing <param name="shapeTransform"/> documentation for "M:Godot.TileSet.TileAddShape(System.Int32,Godot.Shape2D,Godot.Transform2D,System.Boolean,System.Nullable{Godot.Vector2})"]
[Missing <param name="oneWay"/> documentation for "M:Godot.TileSet.TileAddShape(System.Int32,Godot.Shape2D,Godot.Transform2D,System.Boolean,System.Nullable{Godot.Vector2})"]