TileSet_IsTileBound Method |
Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.
Note: neighbor_id will be -1 () when checking a tile against an empty neighbor tile.
Namespace: Godot
public virtual bool _IsTileBound( int drawnId, int neighborId )
[Missing <param name="drawnId"/> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]
[Missing <param name="neighborId"/> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]
[Missing <returns> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]