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TileSet_IsTileBound Method

Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.

Note: neighbor_id will be -1 () when checking a tile against an empty neighbor tile.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual bool _IsTileBound(
	int drawnId,
	int neighborId
)

Parameters

drawnId
Type: SystemInt32

[Missing <param name="drawnId"/> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]

neighborId
Type: SystemInt32

[Missing <param name="neighborId"/> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.TileSet._IsTileBound(System.Int32,System.Int32)"]

See Also