TileSetAutotileGetLightOccluder Method |
Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
Namespace: Godot
public OccluderPolygon2D AutotileGetLightOccluder( int id, Vector2 coord )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]
[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]
[Missing <returns> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]