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TileSetAutotileGetLightOccluder Method

Returns the light occluder of the subtile from an atlas/autotile given its coordinates.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public OccluderPolygon2D AutotileGetLightOccluder(
	int id,
	Vector2 coord
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]

coord
Type: GodotVector2

[Missing <param name="coord"/> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]

Return Value

Type: OccluderPolygon2D

[Missing <returns> documentation for "M:Godot.TileSet.AutotileGetLightOccluder(System.Int32,Godot.Vector2)"]

See Also