TileSetTileSetNormalMap Method |
Sets the tile's normal map texture.
Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
Namespace: Godot
public void TileSetNormalMap( int id, Texture normalMap )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.TileSetNormalMap(System.Int32,Godot.Texture)"]
[Missing <param name="normalMap"/> documentation for "M:Godot.TileSet.TileSetNormalMap(System.Int32,Godot.Texture)"]