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TileSetTileSetNormalMap Method

Sets the tile's normal map texture.

Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void TileSetNormalMap(
	int id,
	Texture normalMap
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.TileSet.TileSetNormalMap(System.Int32,Godot.Texture)"]

normalMap
Type: GodotTexture

[Missing <param name="normalMap"/> documentation for "M:Godot.TileSet.TileSetNormalMap(System.Int32,Godot.Texture)"]

See Also