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TileSet_ForwardSubtileSelection Method

[Missing <summary> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual Vector2 _ForwardSubtileSelection(
	int autotileId,
	int bitmask,
	Object tilemap,
	Vector2 tileLocation
)

Parameters

autotileId
Type: SystemInt32

[Missing <param name="autotileId"/> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

bitmask
Type: SystemInt32

[Missing <param name="bitmask"/> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

tilemap
Type: GodotObject

[Missing <param name="tilemap"/> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

tileLocation
Type: GodotVector2

[Missing <param name="tileLocation"/> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

Return Value

Type: Vector2

[Missing <returns> documentation for "M:Godot.TileSet._ForwardSubtileSelection(System.Int32,System.Int32,Godot.Object,Godot.Vector2)"]

See Also