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TileSetAutotileSetBitmask Method

Sets the bitmask of the subtile from an autotile given its coordinates.

The value is the sum of the values in TileSetAutotileBindings present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AutotileSetBitmask(
	int id,
	Vector2 bitmask,
	uint flag
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]

bitmask
Type: GodotVector2

[Missing <param name="bitmask"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]

flag
Type: SystemUInt32

[Missing <param name="flag"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]

See Also