TileSetAutotileSetBitmask Method |
Sets the bitmask of the subtile from an autotile given its coordinates.
The value is the sum of the values in TileSetAutotileBindings present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
Namespace: Godot
public void AutotileSetBitmask( int id, Vector2 bitmask, uint flag )
[Missing <param name="id"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]
[Missing <param name="bitmask"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]
[Missing <param name="flag"/> documentation for "M:Godot.TileSet.AutotileSetBitmask(System.Int32,Godot.Vector2,System.UInt32)"]