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SurfaceToolCreateFromBlendShape Method

Creates a vertex array from the specified blend shape of an existing Mesh. This can be used to extract a specific pose from a blend shape.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void CreateFromBlendShape(
	Mesh existing,
	int surface,
	string blendShape
)

Parameters

existing
Type: GodotMesh

[Missing <param name="existing"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]

surface
Type: SystemInt32

[Missing <param name="surface"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]

blendShape
Type: SystemString

[Missing <param name="blendShape"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]

See Also