SurfaceToolCreateFromBlendShape Method |
Creates a vertex array from the specified blend shape of an existing Mesh. This can be used to extract a specific pose from a blend shape.
Namespace: Godot
public void CreateFromBlendShape( Mesh existing, int surface, string blendShape )
[Missing <param name="existing"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]
[Missing <param name="surface"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]
[Missing <param name="blendShape"/> documentation for "M:Godot.SurfaceTool.CreateFromBlendShape(Godot.Mesh,System.Int32,System.String)"]