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SurfaceToolAddUv2 Method

Specifies an optional second set of UV coordinates to use for the next vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddUv2(
	Vector2 uv2
)

Parameters

uv2
Type: GodotVector2

[Missing <param name="uv2"/> documentation for "M:Godot.SurfaceTool.AddUv2(Godot.Vector2)"]

See Also