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SurfaceToolAddTriangleFan Method

Inserts a triangle fan made of array data into Mesh being constructed.

Requires the primitive type be set to .

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddTriangleFan(
	Vector3[] vertices,
	Vector2[] uvs = null,
	Color[] colors = null,
	Vector2[] uv2s = null,
	Vector3[] normals = null,
	Array tangents = null
)

Parameters

vertices
Type: GodotVector3

[Missing <param name="vertices"/> documentation for "M:Godot.SurfaceTool.AddTriangleFan(Godot.Vector3[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],Godot.Vector3[],Godot.Collections.Array)"]

uvs (Optional)
Type: GodotVector2
If the parameter is null, then the default value is new Vector2[] {}
colors (Optional)
Type: GodotColor
If the parameter is null, then the default value is new Color[] {}
uv2s (Optional)
Type: GodotVector2
If the parameter is null, then the default value is new Vector2[] {}
normals (Optional)
Type: GodotVector3
If the parameter is null, then the default value is new Vector3[] {}
tangents (Optional)
Type: Godot.CollectionsArray
If the parameter is null, then the default value is new Godot.Collections.Array {}
See Also