Click or drag to resize

SurfaceToolAddUv Method

Specifies a set of UV coordinates to use for the next vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddUv(
	Vector2 uv
)

Parameters

uv
Type: GodotVector2

[Missing <param name="uv"/> documentation for "M:Godot.SurfaceTool.AddUv(Godot.Vector2)"]

See Also