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SurfaceToolAppendFrom Method

Append vertices from a given Mesh surface onto the current vertex array with specified Transform.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AppendFrom(
	Mesh existing,
	int surface,
	Transform transform
)

Parameters

existing
Type: GodotMesh

[Missing <param name="existing"/> documentation for "M:Godot.SurfaceTool.AppendFrom(Godot.Mesh,System.Int32,Godot.Transform)"]

surface
Type: SystemInt32

[Missing <param name="surface"/> documentation for "M:Godot.SurfaceTool.AppendFrom(Godot.Mesh,System.Int32,Godot.Transform)"]

transform
Type: GodotTransform

[Missing <param name="transform"/> documentation for "M:Godot.SurfaceTool.AppendFrom(Godot.Mesh,System.Int32,Godot.Transform)"]

See Also