SurfaceToolAddSmoothGroup Method |
Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation.
Namespace: Godot
public void AddSmoothGroup( bool smooth )
[Missing <param name="smooth"/> documentation for "M:Godot.SurfaceTool.AddSmoothGroup(System.Boolean)"]