SurfaceToolCommit Method |
Returns a constructed ArrayMesh from current information passed in. If an existing ArrayMesh is passed in as an argument, will add an extra surface to the existing ArrayMesh.
Default flag is . See ARRAY_COMPRESS_* constants in MeshArrayFormat for other flags.
Namespace: Godot
public ArrayMesh Commit( ArrayMesh existing = null, uint flags = 97280 )
[Missing <param name="existing"/> documentation for "M:Godot.SurfaceTool.Commit(Godot.ArrayMesh,System.UInt32)"]
[Missing <param name="flags"/> documentation for "M:Godot.SurfaceTool.Commit(Godot.ArrayMesh,System.UInt32)"]
[Missing <returns> documentation for "M:Godot.SurfaceTool.Commit(Godot.ArrayMesh,System.UInt32)"]