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SurfaceToolCommitToArrays Method

Commits the data to the same format used by AddSurfaceFromArrays(MeshPrimitiveType, Array, Array, UInt32). This way you can further process the mesh data using the ArrayMesh API.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array CommitToArrays()

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.SurfaceTool.CommitToArrays"]

See Also