Physics2DServerGrooveJointCreate Method |
Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself.
Namespace: Godot
public static RID GrooveJointCreate( Vector2 groove1A, Vector2 groove2A, Vector2 anchorB, RID bodyA = null, RID bodyB = null )
[Missing <param name="groove1A"/> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="groove2A"/> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="anchorB"/> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="bodyA"/> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="bodyB"/> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <returns> documentation for "M:Godot.Physics2DServer.GrooveJointCreate(Godot.Vector2,Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]