Physics2DServerDampedSpringJointCreate Method |
Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
Namespace: Godot
public static RID DampedSpringJointCreate( Vector2 anchorA, Vector2 anchorB, RID bodyA, RID bodyB = null )
[Missing <param name="anchorA"/> documentation for "M:Godot.Physics2DServer.DampedSpringJointCreate(Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="anchorB"/> documentation for "M:Godot.Physics2DServer.DampedSpringJointCreate(Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="bodyA"/> documentation for "M:Godot.Physics2DServer.DampedSpringJointCreate(Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <param name="bodyB"/> documentation for "M:Godot.Physics2DServer.DampedSpringJointCreate(Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]
[Missing <returns> documentation for "M:Godot.Physics2DServer.DampedSpringJointCreate(Godot.Vector2,Godot.Vector2,Godot.RID,Godot.RID)"]