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Physics2DServerBodySetOmitForceIntegration Method

Sets whether a body uses a callback function to calculate its own physics (see BodySetForceIntegrationCallback(RID, Object, String, Object)).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void BodySetOmitForceIntegration(
	RID body,
	bool enable
)

Parameters

body
Type: GodotRID

[Missing <param name="body"/> documentation for "M:Godot.Physics2DServer.BodySetOmitForceIntegration(Godot.RID,System.Boolean)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.Physics2DServer.BodySetOmitForceIntegration(Godot.RID,System.Boolean)"]

See Also