| Physics2DServerBodyGetCollisionMask Method | 
Returns the physics layer or layers a body can collide with.
Namespace: Godot
 Syntax
Syntaxpublic static uint BodyGetCollisionMask( RID body )
[Missing <param name="body"/> documentation for "M:Godot.Physics2DServer.BodyGetCollisionMask(Godot.RID)"]
[Missing <returns> documentation for "M:Godot.Physics2DServer.BodyGetCollisionMask(Godot.RID)"]
 See Also
See Also