| Physics2DServerBodyGetCollisionLayer Method | 
Returns the physics layer or layers a body belongs to.
Namespace: Godot
 Syntax
Syntaxpublic static uint BodyGetCollisionLayer( RID body )
[Missing <param name="body"/> documentation for "M:Godot.Physics2DServer.BodyGetCollisionLayer(Godot.RID)"]
[Missing <returns> documentation for "M:Godot.Physics2DServer.BodyGetCollisionLayer(Godot.RID)"]
 See Also
See Also