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Physics2DServerBodyAttachObjectInstanceId Method

Assigns the area to a descendant of Object, so it can exist in the node tree.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void BodyAttachObjectInstanceId(
	RID body,
	uint id
)

Parameters

body
Type: GodotRID

[Missing <param name="body"/> documentation for "M:Godot.Physics2DServer.BodyAttachObjectInstanceId(Godot.RID,System.UInt32)"]

id
Type: SystemUInt32

[Missing <param name="id"/> documentation for "M:Godot.Physics2DServer.BodyAttachObjectInstanceId(Godot.RID,System.UInt32)"]

See Also