Physics2DServerBodyAttachObjectInstanceId Method |
Assigns the area to a descendant of Object, so it can exist in the node tree.
Namespace: Godot
public static void BodyAttachObjectInstanceId( RID body, uint id )
[Missing <param name="body"/> documentation for "M:Godot.Physics2DServer.BodyAttachObjectInstanceId(Godot.RID,System.UInt32)"]
[Missing <param name="id"/> documentation for "M:Godot.Physics2DServer.BodyAttachObjectInstanceId(Godot.RID,System.UInt32)"]