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Physics2DServerAreaAttachObjectInstanceId Method

Assigns the area to a descendant of Object, so it can exist in the node tree.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void AreaAttachObjectInstanceId(
	RID area,
	ulong id
)

Parameters

area
Type: GodotRID

[Missing <param name="area"/> documentation for "M:Godot.Physics2DServer.AreaAttachObjectInstanceId(Godot.RID,System.UInt64)"]

id
Type: SystemUInt64

[Missing <param name="id"/> documentation for "M:Godot.Physics2DServer.AreaAttachObjectInstanceId(Godot.RID,System.UInt64)"]

See Also