Physics2DServerAreaAttachObjectInstanceId Method |
Assigns the area to a descendant of Object, so it can exist in the node tree.
Namespace: Godot
public static void AreaAttachObjectInstanceId( RID area, ulong id )
[Missing <param name="area"/> documentation for "M:Godot.Physics2DServer.AreaAttachObjectInstanceId(Godot.RID,System.UInt64)"]
[Missing <param name="id"/> documentation for "M:Godot.Physics2DServer.AreaAttachObjectInstanceId(Godot.RID,System.UInt64)"]