TileMapIsCellTransposed Method |
Returns true if the given cell is transposed, i.e. the X and Y axes are swapped.
Namespace: Godot
public bool IsCellTransposed( int x, int y )
[Missing <param name="x"/> documentation for "M:Godot.TileMap.IsCellTransposed(System.Int32,System.Int32)"]
[Missing <param name="y"/> documentation for "M:Godot.TileMap.IsCellTransposed(System.Int32,System.Int32)"]
[Missing <returns> documentation for "M:Godot.TileMap.IsCellTransposed(System.Int32,System.Int32)"]