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TileMapGetCellAutotileCoord Method

Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector2 GetCellAutotileCoord(
	int x,
	int y
)

Parameters

x
Type: SystemInt32

[Missing <param name="x"/> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]

y
Type: SystemInt32

[Missing <param name="y"/> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]

Return Value

Type: Vector2

[Missing <returns> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]

See Also