TileMapGetCellAutotileCoord Method |
Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
Namespace: Godot
public Vector2 GetCellAutotileCoord( int x, int y )
[Missing <param name="x"/> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]
[Missing <param name="y"/> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]
[Missing <returns> documentation for "M:Godot.TileMap.GetCellAutotileCoord(System.Int32,System.Int32)"]