TileMapGetCollisionLayerBit Method |
Returns true if the given collision layer bit is set.
Namespace: Godot
public bool GetCollisionLayerBit( int bit )
[Missing <param name="bit"/> documentation for "M:Godot.TileMap.GetCollisionLayerBit(System.Int32)"]
[Missing <returns> documentation for "M:Godot.TileMap.GetCollisionLayerBit(System.Int32)"]